Hey I'm Zach, known online Groverburger or Grob. Welcome to my site!
Some things I'm doing currently:
Software engineering lead at NASA Ames Research Center on the SHERPA team, researching rover path planning and space applications using AI and POMDPs.
Leading the software engineering effort at Ghost Army Engineering.
I'm all about simulations, graphics, AI (LLM and classical). I enjoy programming in Lua, Julia, and JavaScript. If your interests overlap with mine, don't hesitate to connect!
Arcade action roguelite with simple, precise movement. Released on Steam published under SpinAttack Studio, LLC.
Simple and easy to use open-source 3D library for Lua/LÖVE. Over 600 stars on GitHub.
Fast-paced action platformer with tight controls. Made in 48 hours for Ludum Dare 48.
Chess board game auto battler where you save the Mermaid Princess. Made in one week for LÖVE Jam 2025 with my friends Miles and Violet on art.
Shake tree, get apple, feed florp, get gem, profit. Made in 48 hours for Ludum Dare 47. Placed 34th out of 721 entries.
Puzzle game where you possess creatures and use their powers. Made for GMTK Game Jam 2023, collaboration with my friend Zungryware.
Fast-paced procedurally generated first person shooter where you have to beat each level in under 15 seconds. Collaboration with Zungryware.
Stack blocks, clear lines. Now in 3D with added polish, written in JavaScript. Using my Jazz game framework.
Graphical editor for syntax trees for use in the field of Linguistics. Used by professors at UCSC and University of Washington. Runs in the browser, written in JavaScript.